Features
Everything in the app, in plain words.
No mystery. This is what BallQuest does today — on the phone in a pocket, and out on the grass where it has to survive.
Together
Build a club with your friends.
Not the club they already play for — one they make up. A name, a crest, an invite code sent to four friends, and a treasury that only fills up when somebody trains.
🛡️
Your club, your crest
Name it, pick the colours, and send the invite code to the friends who should be in it. It is theirs — nobody hands it to them.
🪙
One treasury, filled by training
Every member pays coins they earned in the garden into the same pot. A club with five players who train is rich; a club that talks about training is not.
🏟️
Build the ground out of it
It starts as a corner of the park with jumpers for goalposts. Then a proper pitch, a stand for the parents, floodlights, a full arena — plus kit, balls, cones and a dugout. Each one is bought by the club, for the club.
🏆
A trophy cabinet you cannot buy
Honours come from the XP the squad wins together, and from nothing else. There is no way to spend your way into that cabinet, which is exactly why it means something.
📅
Who showed up this week
The clubhouse shows the week: who trained, how much, and what it added to the pot. Not a ranking of who is best — a ranking of who did the work.
A club is shared with children in other families, so joining or leaving one asks for the family code. A grown-up decides who your child plays with — the child decides how hard they train for it.